Retro Game Challenge 2 Cheats

Retro Game Challenge
Developer(s)indieszero[1]
Publisher(s)
  • NA:Xseed Games[2]
Director(s)Masanobu Suzui
Producer(s)Shinya Arino
Masanobu Suzui
Designer(s)Katsunori Yazawa
Ryoji Arisaka
Tadayuki Hikida
Composer(s)Koji Yamada
Naoto Ouba
Platform(s)Nintendo DS
Release
Genre(s)Minigame
Mode(s)Single-player
  1. Retro Game Challenge 2
  2. Retro Game Challenge 2 Cheats Codes

Retro Game Challenge[a] is a Nintendo DS game developed by indieszero and published by Namco Bandai Games. It is based on the television series GameCenter CX and Shinya Arino gave much input into the game creation process. The game was released on November 15, 2007 in Japan, and in North America from Xseed Games on February 10, 2009. The game received a score of 33/40 from Famitsu. On February 26, 2009, a sequel, GameCenter CX 2, was released in Japan. Xseed Games announced that the game was not likely to be translated into English.[3]

Gameplay[edit]

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In the game, the player selects a boy or girl playing retro games to appease the Demon Arino (based on the TV show's host Shinya Arino). The Demon Arino gives four challenges to complete for each game.

Each game is original, but with graphic, sound and game-play elements which make it look old, or retro. Many of them are similar in both gameplay and appearance to real Famicom games of those years. They come with fully illustrated manuals.

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Occasionally there will be a fake gaming magazine, Game Fan Magazine, that has articles about the games, rankings (with other fictional games named), and 'game advice' from GameCenter CX ADs who have appeared over the seasons of the TV show. In the case of the North American version, the pseudonyms of journalists better known in English-speaking countries were used.

Some parts of the various games are inspired by actual challenges that Arino has faced in his TV episodes. For example, the bonus character in the second half of stage 1 of 'Star Prince' is taken from his attempt to get bonus points from playing Star Force in season 1. The various 'special' continue tricks (like in Haggle Man) come from the several instances in which Arino must use these features to complete tasks on the show. Even the ending to the game pulls a trick from Takeshi no Chōsenjō from season 1.

Reception[edit]

Retro

As of June 24, 2009, Retro Game Challenge has sold fewer than 100,000 copies in North America. This was viewed as disappointing for its North American publisher, Xseed Games, discouraging them from also localizing the sequel.[4] Director of Publishing Ken Berry stated that sales were initially strong, but died down.[5] https://golgadgets.netlify.app/amnesia-android-game-cheats.html.

Sequels[edit]

GameCenter CX: Arino no Chōsenjō 2 is the sequel to Retro Game Challenge and was released on February 26, 2009 in Japan. Like the original, it largely consists of NES-styled games reminiscent of actual games released in the late 1980s through mid-1990s. However, this game also features games styled after Super NES, Game Boy, Game Boy Color, and Famicom Disk System games, as well as variants on games included in Retro Game Challenge and a 'game trainer' modeled after a Game & Watch. All together, this title has 15 games in one. The game received an English fan translation in 2014.

Another sequel of the game, named GameCenter CX: 3-Choume no Arino for Nintendo 3DS was released on 2014, exclusively in Japan.

Retro Game Challenge 2

Reception[edit]

The magazine 'Game Informer' put it on their list of the best games of 2009.[citation needed]

Notes[edit]

  1. ^Known in Japan as GameCenter CX: Arino no Chōsenjō (Japanese: ゲームセンターCX 有野の挑戦状, Hepburn: Gēmu Sentā Shī Ekkusu Arino no Chōsenjō, lit. Game Center CX: Arino's Challenge)

References[edit]

  1. ^'indies zero discography'.
  2. ^Marvelous Entertainment USA and XSEED Games
  3. ^http://www.rpgamer.com/features/2009/road2e3/kingstoryinterview.htmlRPGamer.com interview with Ken Berry
  4. ^'The State of XSeed Interview'. Siliconera. 2009-06-24. Retrieved 2009-07-27.
  5. ^'Retro Game Challenge 2 localization unlikely'. Joystiq. 2009-05-04. Retrieved 2009-07-27.

External links[edit]

  • Official Japanese website(in Japanese)
  • Retro Game Challenge at Hardcore Gaming 101
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Retro_Game_Challenge&oldid=988622115'

Game Center CX is an acclaimed Japanese series in which comedian Shinya Arino plays retro games for hours on end, until they are beaten or exhaustion ends up beating him. This successful show has over 180 recorded episodes and many fans worldwide, having reached English speakers largely due to the efforts of the SA GCCX translation team, subsequently being broadcast via streaming by the Kotaku website and seeing an official DVD release.

Retro Game Challenge 2 Cheats Codes

The series became so popular that it spawned three portable games. The first Nintendo DS title, GameCenter CX: Arino no Chousenjou, was brought to the Occident by Xseed Games under the title of Retro Game Challenge. While met with a lukewarm reaction from the general public, it generated commotion amid lovers of classic games, with its genuinely retro feeling and lovingly crafted gameplay. It features a collection of standalone games within its virtual world that recreate experiences from hits of old, throwing the player right back to Arino’s childhood.

The sequel GameCenter CX: Arino no Chousenjou 2 is a definitive title which improves upon all the features from its predecessor, being more expansive, packing more content and playing better. Unfortunately, it was never made widely accessible outside of Japan due to the limited sales of the first entry. But not anymore! In 2013, Aaron Tokunaga-Chmielowiec took upon himself to translate the title into English, and with the gracious help and service of other volunteers, the impromptu team managed to give all the attention to detail that this series deserves, finally rendering it playable to fans worldwide. Take your time and get to know the project better!