Startropics Game Genie Cheats

Star Tropics II: Zoda’s Revenge – Game Genie Codes
  1. Startropics Game Genie Codes
  2. Startropics Game Genie Cheats Codes

No-Intro Name: StarTropics (USA) (No-Intro version 20130) File SHA-1: FDD3D68C7B5B2F9DC7EC50D9888B0A8EDBAAEC28; ROM SHA-1. For StarTropics on the NES, GameFAQs has 36 guides and walkthroughs, 3 cheat codes and secrets, 38 reviews, 2 critic reviews, 1 save game, and 2137 user screenshots. StarTropics for Nintendo Wii cheats - Cheating Dome has all the latest cheat codes, unlocks, hints and game secrets you need. Sadly, the changing nature of gaming has seen a change in focus away from cheat codes and text-based game guides, and as such GameWinners.com has become less relevant over time. The GameWinners.com Community has also ceased operations after 17 years of memories formed, friendships forged, relationships cemented, and connections made.

The following are known Game Genie Codes for Star Tropics II: Zoda’s Revenge on Nintendo Entertainment System (NES).

  1. PAVTTZLA
    Start with 1 life
  2. TAVTTZLA
    Start with 6 lives
  3. PAVTTZLE
    Start with 9 lives
  4. SXKVPKVK
    Infinite lives
  5. SLUZTSVS
    Infinite weapons
  6. ZAUXKAPA
    Walk faster in battle mode
  7. PAUXKAAA
    Jump faster and further in battle mode
  8. AVKULAAG
    Throw Tink’s Axe further
  9. PASZPTIA + PASZITIA
    1 star gives energy
  10. Note: The following 3 codes cannot be combined.

  11. OYUUAAPG
    Throw Tink’s Axe faster
  12. LGUUAAPG
    Tink’s Axe splits into 3 little ones when thrown
  13. UYUUAAOY
    Throw Tink’s Splitting-Axe faster

Do you know any additional codes for this game? Is there an error listed above? Let us know about it and we’ll update the list.

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Tetris 2

Also known as: Tetris Flash (JP)
Developer: TOSE
Publisher: Nintendo
Platforms: Game Boy, Super Game Boy
Released in JP: June 14, 1994
Released in US: December 1993
Released in EU: October 27, 1994

This game has unused code.
This game has unused graphics.
This game has unused sounds.
This game has debugging material.
This game has a hidden sound test.
This game has regional differences.
This game has revisional differences.

This game has a notes page

Tetris 2 is a multiplatform game featuring multicolored blocks, and sometimes multipiece multicolored blocks. There are also single-color blocks, but nobody cares about those.

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Startropics

Following the 1993 US-only monochrome version, a special version was released internationally in 1994 offering Super Game Boy support for palettes and borders which can be accessed by pressing A while paused. TOSE was also tinkering with the idea to use Super Game Boy sound effects.

  • 1Debug Menu
  • 4Super Game Boy Sound Test

Debug Menu

To jump to the debug menu after the next screen change, lock DF44 to 24 (GameShark code 012444DF). Disable after entry to the mode unless you want to loop back to it every time. Alternatively, use Game Genie code 241-58F-E6E to start at the Debug Menu screen.Pressing B activates the CPU meter.

(Source: cendamos)

Puzzle Construction Mode

To do:
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CPU Meter

Much like StarTropics, this game has a CPU usage meter. The screen will dim to indicate free CPU remaining.

To enable, set RAM address DF45 to anything but 00.

Super Game Boy Function

In the original Game Boy release, Debug Start 0D would take you to a cutscene. In the Super Game Boy rerelease, 0D does nothing and no longer references to anything. This may have been used to test the unused Super Game Boy borders.


Super Game Boy Sound Test

When the enhanced version is played using a Super Game Boy, an incomplete Super Game Boy sound test will be available. Pressing Select anywhere on the debug menu will set SGB A in place of SE; pressing Select a second time will display the SGB B option. Pressing A will play the currently selected sound, and pressing B sets the Pitch/Volume bit to 0C fading out the Super Game Boy sound effects.

TOSE was testing for potential sounds that could have been used in-game. The enhanced version of Tetris 2 was in development alongside the Super Game Boy, so it is also possible that this SOUND listing was used for additional purposes.

SOUND

More evidence suggests that Super Game Boy sound effects were planned: located at 0x0EF8 is a single SOUND4100000000 command which is completely unused and was intended to play a sound at startup. Game Genie codes F8F-59F-C48 ??E-F9F-E6A ??E-FAF-E6A ??E-FBF-E6A ??E-FCF-E6A will allow you to play any Super Game Boy sound and/or BGM setting upon startup.

Additionally, there is a second SOUND command 4180800C located at 0x0F08 that is used for muting and fading out the sounds in the debug menu when pressing B. The Super Game Boy SOUND volume/pitch setting table starts at 0x01C1F6.

Unintended game behaviour might appear while executing these commands online, with other players on server. https://luckyamerican.netlify.app/sanitarium-pc-game-cheats.html. For testing purposes better try solo play.

Unfinished Border Code

CHR for the clown picture was overwritten with the space border that is loaded during the initial CHR_TRN character tile transfers at startup, however the final border was never implemented. This is either a programming oversight or there was indecisiveness over using a specific border when they ultimately decided to make the borders hidden, and only accessible by pausing the game and pressing A.

A single MASK_EN command which would freeze the screen with a black palette is listed but is never loaded. The PAL_TRN command is issued immediately after, so the effects are negated. This is also supposed to load with the initial border. Game Genie code 98F-59F-C48 will restore this setting.

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Unused Super Game Boy Border

Game Genie codes 14F-74F-E6E 18F-73F-6EE will load a border and a congratulatory message upon startup that is not used otherwise in-game. The border is similar, but not identical to the default Super Game Boy border.

Regional Differences

US/Europe
Japan

The Japanese title screen has different graphics, added animations (flickering stars and a light flash in the logo), and changed the Super Game Boy palette. Its options were also moved up a line.

Revisional Differences

As noted above, early US copies lacked Super Game Boy support.

Startropics Game Genie Codes

The Tetris series
DOSTetris (AcademySoft) (Prototype) • Tetris (Spectrum HoloByte)
ArcadeSega:Tetris (System 16) • Tetris (System E) • Flash Point • Bloxeed (System 18) • Bloxeed (System C)
Arika:Tetris: The Grand Master • Tetris: The Absolute: The Grand Master 2 PLUS • Tetris: The Grand Master 3 - Terror Instinct‎‎
Others:Tetris (Atari) • Tetris (Vs. System) • Tetris Plus • Tetris Plus 2
Sharp X1Tetris
Sharp X68000Tetris
PC-88Tetris
PC-98Tetris • Super Tetris 2 + Bombliss
NESTetris (BPS) • Tetris (Tengen) • Tetris (Nintendo) • Hatris • Tetris 2 + Bombliss • Tetris 2
GenesisTetris
Game Boy (Color)Tetris • Tetris 2 • Tetris Blast • Tetris Attack • Tetris DX • Magical Tetris Challenge
WindowsTetris (1990) • Super Tetris 2 + Bombliss • Tetris Worlds • Tetris Elements
Mac OS ClassicWelltris • Super Tetris • Super Tetris 2 + Bombliss • Tetris Elements
SNESWordtris • Super Tetris 2 + Bombliss • Tetris 2 • Tetris & Dr. Mario • Super Tetris 3 • Super Bombliss • Tetris Attack
CD-iTetris
Virtual Boy3-D Tetris
Nintendo 64Tetrisphere • Tetris 64 • Magical Tetris Challenge • The New Tetris
PlayStationTetris X • The Next Tetris (Demo) • Magical Tetris Challenge • Tetris with Cardcaptor Sakura Eternal Heart
PlayStation 2Tetris Kiwamemichi
Game Boy AdvanceTetris Worlds • Tetris Advance
Mac OS XTetris Elements
Nintendo DSTetris DS (THQ) • Tetris DS (Nintendo)
Plug & PlayTetris
iOSTetris
AndroidTetris
Nintendo 3DSTetris: Axis
PlayStation VitaPuyo Puyo Tetris

Startropics Game Genie Cheats Codes

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